Explore the Future of Architecture with Augmented Reality

Augmented reality (AR) software has been a common feature in professional design toolkits for a while. But the recent release of Apple’s Vision Pro glasses shows the mixed-reality wearables sector is making serious inroads in consumer markets too, as one of the world’s biggest names in consumer design and technology enters the market.

Generative Space Design: Exploring 8 Transformative Tools in Architecture

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In architecture, drawing is a technical and artistic expression that involves creating visual representations using various analog instruments. While drawing remains relevant and current in practice today, efforts have been made to carry out architectural tasks and studies more efficiently. The drafting machine, a significant development in this regard, enabled precise strokes using fewer instruments. However, the emergence of computational tools, such as computer-aided drafting (CAD), has revolutionized the workflow by leveraging the advantages offered by computers. Architects can now play a more direct and creative role in the design process, reducing their reliance on time-consuming drawing and repetitive tasks. Moreover, workflow enhancements have fostered more effective collaboration among different stakeholders in the architectural process.

What is the Impact of Apple’s Vision Pro Augmented Reality Goggles on the Field of Architecture?

On June 5, Apple launched Apple Vision Pro, a new type of spatial computer that uses augmented reality goggles to allow users to experience a blend between the digital and physical worlds. The device promises to offer its users an infinite canvas for apps, larger and more immersive than traditional displays, while allowing them to stay present and connected to others. It features visionOS, the first spatial operating system to create this new way of interacting with digital content. Previous concepts like the metaverse have promised to transform the way we experience digital worlds, with architects taking the opportunity to delve into the design of restriction-free virtual spaces. Could this new device bring new ways of experiencing three-dimensional spaces, to better integrate architecture with digital environments?

Is AI Really the Next Big Thing in Architecture?

This article was originally published on Common Edge.

Architects and Designers Should Take the Lead in Creating Immersive Environments

For the past year, I have been in conversation with architects and designers who are involved in the creation of immersive environments. They see themselves as naturally responsible for leading the construction of these environments, and this should serve as a reminder that architects have the potential to take on this role. 

How to Use the Metaverse to Preserve Historic Buildings

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Imagine that you have scheduled a visit to an important building for the history of architecture, a reference work for all enthusiasts. Probably you would equip yourself with a camera or a good cell phone, take a pencil, notebook and even a measuring tape to record all its aspects.

Grimshaw, HWKN, Farshid Moussavi, and WHY Create Metaverse Social Hubs Inspired by the Silk Road

The new metaverse platform pax.world, set to launch in early 2023, has announced its collaboration with global architecture offices Grimshaw, HWKN, Farshid Moussavi, and WHY to create “Metaserai,” a vast social and cultural hub envisioned as the core of the new virtual community. The hubs are designed to host virtual cultural, social, and educational events such as concerts, theatre shows, digital art galleries, markets, lectures, parties, and festivals.

Space Popular Adapts Aldo Rossi’s Concepts of Urbanism to the Virtual Realms of the Metaverse

Through the “Search History” exhibition at MAXXI Museum in Rome, Lara Lesmes and Fredrik Hellberg, directors of the architecture and art studio Space Popular, set out to explore the work of Also Rossi and to translate his notions of “urban fact” and “analogous city” to the virtual realm. The installation is a reflection on the proliferation of metaverse platforms and the concept of virtual urbanism. The exhibition is part of the fifth edition of Studio Visit, a partnership between Alcantara and the MAXXI Museo nazionale delle arti del XXI secolo, which challenges designers to put forward a personal reinterpretation of the works of the masters in the MAXXI Architecture Collections.

Otherworldly Resorts and a City Hall for a Utopic Metropolis: 8 Unbuilt Metaverse or AI-Generated Projects Submitted to ArchDaily

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The promise of the metaverse is proving to be a fertile ground for research and experimentation for architects. This new realm is currently undefined, consisting of many narratives, explorations, and opportunities for architects and designers to shape a new type of environment. Generative engines, such as AI image-generators, are contributing to the feeling of open possibilities. While they are not yet part of the standard practice, they bring the promise of a shift in the production of architecture. Conceptual projects such as the ones presented in this list serve little to no external purpose. Still, they are essential in conducting an understanding of the possibilities of the new technologies which are likely to have a significant effect on the profession.

Artificial Intelligence, Tiny Living, and Dissecting What We Build With In 2022

2022 has again resulted in diverse coverage on ArchDaily in an eventful year, from speculating on building materials of the future to analyzing the narrative role that architecture plays in literature. A selection of articles from this year is found below, organized into four over-arching topics. 

“I Believe that Architecture is Never Finished”: In Conversation with FAR, Creator of the First Generative Project for the Metaverse

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The promise of the metaverse, this new type of three-dimensional and immersive digital space, is proving to become more and more appealing to architects eager to explore the new realm of virtual creations. As it currently stands, the metaverse does not have a singular definition but is composed of many narratives and explorations. This unknown land is however fruitful ground for architects, who have to opportunity to shape not only the new environment but also the experiences of future users. The SOLIDS project represents one response to these conditions. Developed by FAR, an architect and engineer working with digital environments, SOLIDS uses a generative process to design unique, metaverse-compatible buildings.

Can Architecture Save the Third Dimension?

This article was originally published on Common Edge.

Crystal City and the ‘Tallest’ Multipurpose Tower in the Metaverse

Felipe Escudero, founder, and principal of Quito-based Estudio Felipe Escudero (EFE), has unveiled Crystal City, his latest metaverse design for LEDY, one of the discipline's leading developers, and Decent Amusements, the district manager. In addition to a high-rise observation deck, an ice-covered marketplace, and a packed snow gallery, this new metaverse destination will feature Decentraland's tallest multi-purpose tower, Crystal Tower.

Architectural Installations at 2022 Design Miami and Art Basel Include Works by Germane Barnes, Stefano Boeri and Daniel Arsham

Distinguished for its quality, depth, and diversity, Design Miami 2022 has concluded, giving worldwide collectors and locals the best in contemporary and emerging art and design. Kicking off at the end of November and running through the first week of December, this event ran alongside the annual Art Basel Miami Beach. The ultimate international art fair ranged from interactive installations to art exhibitions by promising up-and-comers to 20th-century masterworks, including Daniel Arsham and Andrés Reisinger, and Stefano Boeri. Also during this event, MetaMundo has presented their Top 50 Creators of the Metaverse - a hand-picked collection of some of the world’s best 3D artists.

The Metaverse in Practice: How to Build in the Digital Space

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“All the physical spaces that we (architects) design – buildings, interiors and cities are born as metaspaces, and we call them 3D models”. With this statement Brian Jencek, director of planning at San Francisco-based architecture firm HOK, narrows the boundaries between the current way of designing and the future of architecture in the metaverse. According to him, we are not that far from this technology, since we already use the same tools that visual designers use to create realistic environments, such as Unity, Twin motion and Blender.

The Architecture of the Metaverse (So Far)

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The undisputed protagonist of the last few years has been the Metaverse. The news is already flooding the world of video games and technology. Today, architects and designers are increasingly aware of the responsibility they have in leading this construction of the virtual environment. But what is the architecture of the Metaverse, how is it designed, how is it built?

New Worlds, Artificial Intelligence and Ecology: A Story About Rooftops, Airships, Robots and Inflatables

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Today, architects and designers are increasingly aware of the responsibility they have in leading the construction of the virtual environment. But how is it designed? How is it built? What is the degree of experimentation that exists?

Will the Metaverse Be the End of Engineering?

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Imagine the daily life of an architect today. There is a demand for a new project, a blank canvas full of countless possibilities. The creative delight is about to be started. The main constraints are established: brief, analysis of the terrain and surroundings, solar orientation and prevailing winds. The first sketches are created, always combined with structural knowledge, even if basic, fundamentally determining for those who live in the gravitational acceleration of 9.807 m/s².